MachineMaker
  • MachineMaker
v3.1.1
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    • MachineMaker
    • Introduction to MachineMaker
    • Interface
      • Main window
      • 3D navigation
      • Toolbar
      • Application Settings
    • Getting Started
      • Creating a project
      • Adding a mechanism
      • Prepare and import 3D objects
      • Grouping elements into nodes
      • Coloring
      • Mechanism Simulation and Validation
      • Assemblies
      • Mechanisms Library
      • Machine equipment configuration
    • Milling Machines
      • Building a kinematic scheme
      • Assembly options
      • Additional options
      • Examples: Machines
        • 3-Axes Milling Machine
        • 5-Axes Milling Machine
    • Robots
      • Building a kinematic scheme
        • Industrial Robots
        • Cobot
        • Heavy-Duty Robots
        • Flexible Heavy-Duty Robot
        • Tables and Positioners
        • Rails and Portals
        • Composite End effectors
      • Assembly Simulation and Validation
      • Table calibration
      • Receiving assemblies from CAM system
      • Assembly options
      • Additional options
      • Collision
      • Links/Leads
      • End effectors and TCP calibration
      • Examples: Robot cell
        • Simple robot
        • Heavy-Duty robot
        • Flexible Heavy-Duty Robot
        • Cobot
        • End Effectors
        • External Tools
        • Composite End Effector
        • Composite EndEffector: Spot Welding
        • Tables and User CS
        • Rail
        • H-bot (Portal)
        • SCARA Robot
        • Column-type robot
    • Turn-Milling Machines
      • Building a kinematic scheme
        • Chuck connector
        • Tool block
        • Turret head node
        • Dual-row tool turret
      • Multi Tool Head
      • Examples: Lathe milling machine
        • Lathe milling machine
        • Lathe milling machine with a dual-row turret
        • Swiss type machine
    • Simplifier

    Turret head node

    Next, you need to add a Turret head node.

    image2024-5-2_10-29-5

    It is important to position the Base CS on the back of the mechanism.

    CSTURRET

    Next, you need to position the connection points of the blocks. To do this, you can use Interactive mode, which helps you to perform this task quickly. By dragging 1 point it automatically sets other points as well.

    interturret

    The next step is to place the tool blocks on the connecting points. You can add tools in 2 ways:\

    1. Use the right mouse button;\
    2. Select the desired tool from the drop-down menu.

    nakonectoturretheadkrug

    On the Simulation tab make sure that the Turret head moves correctly and click apply.

    applyturrethead

    At this point, the build of the lathe milling machine is complete.

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