MachineMaker
  • MachineMaker
v3.1.1
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    • MachineMaker
    • Introduction to MachineMaker
    • Interface
      • Main window
      • 3D navigation
      • Toolbar
      • Application Settings
    • Getting Started
      • Creating a project
      • Adding a mechanism
      • Prepare and import 3D objects
      • Grouping elements into nodes
      • Coloring
      • Mechanism Simulation and Validation
      • Assemblies
      • Mechanisms Library
      • Machine equipment configuration
    • Milling Machines
      • Building a kinematic scheme
      • Assembly options
      • Additional options
      • Examples: Machines
        • 3-Axes Milling Machine
        • 5-Axes Milling Machine
    • Robots
      • Building a kinematic scheme
        • Industrial Robots
        • Cobot
        • Heavy-Duty Robots
        • Flexible Heavy-Duty Robot
        • Tables and Positioners
        • Rails and Portals
        • Composite End effectors
      • Assembly Simulation and Validation
      • Table calibration
      • Receiving assemblies from CAM system
      • Assembly options
      • Additional options
      • Collision
      • Links/Leads
      • End effectors and TCP calibration
      • Examples: Robot cell
        • Simple robot
        • Heavy-Duty robot
        • Flexible Heavy-Duty Robot
        • Cobot
        • End Effectors
        • External Tools
        • Composite End Effector
        • Composite EndEffector: Spot Welding
        • Tables and User CS
        • Rail
        • H-bot (Portal)
        • SCARA Robot
        • Column-type robot
    • Turn-Milling Machines
      • Building a kinematic scheme
        • Chuck connector
        • Tool block
        • Turret head node
        • Dual-row tool turret
      • Multi Tool Head
      • Examples: Lathe milling machine
        • Lathe milling machine
        • Lathe milling machine with a dual-row turret
        • Swiss type machine
    • Simplifier

    Composite End effectors

    Composite end effectors usually contain movable parts such as fingers.

    First of all, it is necessary to connect the end effector with the robot flange. The easiest way is to use Base CS transform editing mode.

    Composite End effectors

    Relative selector allows you to change coordinate system for the Transformation Panel. Use Default for Geometry CS, Base CS for the Robot Flange CS and TCP for the tool center point.

    Composite End effectors

    Once this is done, you have to "Grouping elements into nodes".

    At that stage we need to select only one movable joint. MachineMaker will automatically add all necessary joints later.

    Composite End effectors

    Next, go to the Kinematic tab and define the connectors location. First of all it is necessary to select the connector type, it may be Linear or Rotary. Use Drag&Drop and Transformation Panel to set the connector's position and orientation. Set minimal and maximal positions in the Limits panel.

    Composite End effectors

    In order to create copies of movable joint use Multiply count edit.

    Composite End effectors

    Finally set the TCP and Style similarly to a plain "End Effector"

    In some cases, a composite end effector can be linear. Ensure that the "Gripping" type is selected.

    Composite End effectors

    In kinematics, choose the "Linear" type and set the necessary limits for the jaws. Also use the "Multiply count edit" function to create copies of the jaws.

    Composite End effectors

    Similarly to "Rotary" the limits of jaws movements are edited.

    Composite End effectors

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