Graphic window and visualization control

The main part of the screen is occupied by a graphic window. It can display objects such as geometric models, machines, workpieces, toolpaths, etc.

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Some visualization control hotkeys can be changed in the <System settings> window on the <Visualization> tab.

Visualization parameters can be changed using the View Control toolbar on the left side of the main window or via the context menu of the graphic screen:

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The first four elements switch the actions performed by the left mouse button:

  • Select objects mode: Left-click will select objects from the screen (this is the default state).

  • Rotate view: Moving the mouse while pressing the left button will rotate the view.

  • Pan: Moving the mouse while pressing the left button will shift the view.

  • Scale: Moving the mouse while pressing the left button will scale the view.

However, all these actions can be easily performed without changing the mode:

  • To rotate the view, move the mouse with the right button pressed.

  • To shift the view, move the mouse while pressing the middle button.

  • Rotate the mouse wheel to zoom.

There are additional methods for changing the view using hotkeys. See the following topics: Window zoom, Interactive rotate, Interactive pan, Interactive zoom in-out, Zoom extents.

For quick scaling to display all visible objects, use the images/download/attachments/128530664/Zoom_extence_25.png button or the Fit window menu item.

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Several standard views can be switched using these buttons (the exact appearance of the button depends on the type of machine).

Use the Undo / Redo menu items to quickly return to the previous or next view.

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The images/download/thumbnails/128530664/DisplayMode_En.png button with the drop-down menu allows you to switch the display mode of three-dimensional objects:

  • Shade: shaded without edges

  • Shade plus Wire: shaded with edges

  • Wire: edges only

Clicking on the button itself toggles these modes alternately.

Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. See the example below.

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The images/download/thumbnails/128530664/VisualizationMode_En.png button above defines a visualization mode for revolution bodies only:

  • 3D

  • 3D without a quarter

  • Half of 3D

  • 2D axis section.



See also:

System's main window

Objects selection mode

Window zoom

Interactive rotate

Interactive pan

Interactive zoom in and out

Zoom extents

Undo view

Redo view